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How To Make Money High Alching Osrs

High Level Alchemy
High Level Alchemy.png
Released 24 May 2001 (Update)
Members No
Level Magic 55
Spellbook Standard
Type Utility
Experience 65
Runes 5 Fire 1 Nature
Casting speed 5 ticks
Description Converts an item into more gold
Animation
High Level Alchemy.gif
Sound Effect

High Level Alchemy icon (mobile).png

High Level Alchemy (also known as high alch, hi alch, HA or alching) is a non-combat spell that converts items into coins equivalent to the price it would sell at to a specialty store. It requires 55 Magic and grants 65 Magic experience per cast. The amount of coins generated is 60% of the item's value (not the Grand Exchange price), and 50% more than Low Level Alchemy would yield.

High Level Alchemy is a common way to train Magic, by buying or making valuable items and nature runes, then alchemising the items. It is possible to cast this spell at the Fountain of Rune, requiring no runes, resulting in greater profit, however no experience is granted. Like most activities in the Wilderness, this is attempted at ones own risk.

Contents

  • 1 Cost
  • 2 Usage
  • 3 Warning system
  • 4 High Alchemy profit/loss on some items
    • 4.1 Item + High Alchemy
    • 4.2 Crafting/Smithing + High Alchemy
    • 4.3 Special cases
  • 5 Update history

Cost [edit | edit source]

Spell cost
Input Cost
5 Fire rune.png 1 Nature rune.png 225
Combo runes
1 Nature rune.png 5 Lava rune.png 215
1 Nature rune.png 5 Smoke rune.png 525
1 Nature rune.png 5 Steam rune.png 500
Main-hands
1 Nature rune.png Staff of fire.png Alt 200
5 Fire rune.png 0.93 Nature rune.png Bryophyta's staff.png 211
Main and off-hands
1 Nature rune.png Tome of fire.png 200
0.93 Nature rune.png Bryophyta's staff.png Tome of fire.png 186

Usage [edit | edit source]

Casting High Alchemy is done by first clicking the icon in the spell book and then clicking the item to cast it on in the inventory. The inventory screen will pop up automatically after clicking the spell icon.

High (and Low) Alchemy can be cast on noted items, saving much withdrawal time from the bank, and simplifying the "click pattern", i.e. the player can place the stack of notes in the same position in their inventory that the alchemy spell is in the spellbook, so that they do not have to move their mouse much to repeatedly cast the spell. Casting alchemy spells on stackable items will only alchemise one at a time. It is possible to alch around 1,200 items per hour (one item every three seconds) for a total of 78,000 Magic experience.

If the player attempts to cast an alchemy spell on a valuable item, the player will receive a warning message as explained below.

Warning system [edit | edit source]

High Alchemy 'Valuable Drop Warning' is set to automatically prompt when trying to cast it on an untradeable item or on an item worth 1,000 coins or more. This helps to prevent casting it accidentally on items that are hard to obtain. The threshold value for which the warning is displayed can be altered, and the warning for untradeable items can be disabled, by right clicking (PC) or pressing and holding (Mobile) on the icon in the spell book. A drop-down menu will appear, giving the options to "Cast High Level Alchemy" or "Warnings High Level Alchemy." Clicking on "Warnings High Level Alchemy will give the options to 'Set Value Threshold," or "Disable Untradeable Item Warning."

"Set Value Threshold" changes the value at which a warning appears on screen. Setting this to a very high value will ensure the warning is never triggered.

"Disable Untradeable Item" disables warning when attempting to cast High Level Alchemy on untradeable items with a value lower than the threshold.

It should be noted that the valuable item warning depends upon the item's Grand Exchange value, not its High Alchemy value, even if the alchemy value is higher. This is useful to avoid accidentally alchemising very expensive items with a relatively low high alchemy value, such as Ranger boots, which have a Grand Exchange value of 27,198,326 coins compared to their High Alchemy value of 120 coins. As long as the warning threshold value is set below its Grand Exchange value, accidental alching of the item should not happen if the player is paying attention.

High Alchemy profit/loss on some items [edit | edit source]

Generally, using High Alchemy will not produce as much GP per hour as other, much better methods, however because it can be done so easily at a profit while levelling Magic it is still used. While Grand Exchange buy limits may present a limiting factor, with a large enough starting amount of GP, a player with 55 Magic can net several hundred thousand GP every few hours buying and alchemizing a combination of the following items in the table below while standing around the Grand Exchange. High Level Alchemy can also be done while training other skills such as Agility, allowing players to train Magic at the same time. Here is a list of commonly crafted items players may wish to alchemise and their calculated possible profit/loss. Prices assume a source of unlimited fire runes is used, such as a Staff of fire.

Item + High Alchemy [edit | edit source]

Item Item Cost (GE) Nature Rune Cost High Alch Return Profit/Loss
Steel platebody.png Steel platebody 887 200 1,200 113
Mithril platebody.png Mithril platebody 2,648 200 3,120 272
Adamant platebody.png Adamant platebody 9,490 200 9,984 294
Rune mace.png Rune mace 8,179 200 8,640 261
Rune med helm.png Rune med helm 11,114 200 11,520 206
Rune scimitar.png Rune scimitar 14,936 200 15,360 224
Rune longsword.png Rune longsword 18,626 200 19,200 374
Rune full helm.png Rune full helm 20,469 200 21,120 451
Rune battleaxe.png Rune battleaxe 24,553 200 24,960 207
Rune chainbody.png Rune chainbody 29,527 200 30,000 273
Rune kiteshield.png Rune kiteshield 31,987 200 32,640 453
Rune 2h sword.png Rune 2h sword 37,776 200 38,400 424
Rune platelegs.png Rune platelegs 37,722 200 38,400 478
Rune plateskirt.png Rune plateskirt 37,801 200 38,400 399
Rune platebody.png Rune platebody 38,366 200 39,000 434
Rune halberd.png Rune halberd 37,662 200 38,400 538

Crafting/Smithing + High Alchemy [edit | edit source]

This is typically NOT the best way to profit from High Alchemy unless the player creates the items themselves. As such, this is primarily done by players who wish to train Magic along with other skills such as Crafting or Smithing through buying materials directly from the Grand Exchange . The table below does not include the price of the mold for items which require one to craft, as molds are not consumed. The materials cost includes the price of High Alchemy assuming use of fire staff + nature rune.

(* If using silver ore instead of silver bars add 35 to the Profit / Loss)

Item Materials Needed Materials Cost (GE) High Alch Return Profit/Loss
Iron platebody.png Iron platebody Iron bar.png x5 795 336 -459
Steel platebody.png Steel platebody Steel bar.png x5 2,160 1,200 -960
Mithril platebody.png Mithril platebody Mithril bar.png x5 3,485 3,120 -365
Adamant platebody.png Adamant platebody Adamantite bar.png x5 9,905 9,984 79
Rune platebody.png Rune platebody Runite bar.png x5 62,275 39,000 -23,275
Rune 2h sword.png Rune 2h sword Runite bar.png x3 37,445 38,400 955
Gold ring.png Gold ring Gold bar.png Ring mould.png 287 210 -77
Gold necklace.png Gold necklace Gold bar.png Necklace mould.png 287 270 -17
Gold bracelet.png Gold bracelet Gold bar.png Bracelet mould.png 287 330 43
Gold amulet (u).png Gold amulet (u) Gold bar.png Amulet mould.png 287 210 -77
Gold amulet.png Gold amulet Gold amulet (u).png Ball of wool.png 325 210 -115
Opal ring.png Opal ring * Silver bar.png Opal.png Ring mould.png 577 630 53
Opal necklace.png Opal necklace * Silver bar.png Opal.png Necklace mould.png 577 630 53
Opal bracelet.png Opal bracelet * Silver bar.png Opal.png Bracelet mould.png 577 690 113
Jade ring.png Jade ring * Silver bar.png Jade.png Ring mould.png 528 765 237
Jade necklace.png Jade necklace * Silver bar.png Jade.png Necklace mould.png 528 765 237
Jade bracelet.png Jade bracelet * Silver bar.png Jade.png Bracelet mould.png 528 780 252
Emerald necklace.png Emerald necklace Gold bar.png Emerald.png Necklace mould.png 794 855 61
Emerald bracelet.png Emerald bracelet Gold bar.png Emerald.png Bracelet mould.png 794 915 121
Ruby necklace.png Ruby necklace Gold bar.png Ruby.png Necklace mould.png 1,243 1,305 62
Ruby bracelet.png Ruby bracelet Gold bar.png Ruby.png Bracelet mould.png 1,243 1,395 152
Diamond necklace.png Diamond necklace Gold bar.png Diamond.png Necklace mould.png 2,176 2,205 29
Diamond amulet (u).png Diamond amulet (u) Gold bar.png Diamond.png Amulet mould.png 2,176 2,115 -61
Abyssal bracelet.png Abyssal bracelet Gold bar.png diamond.png cosmic rune.png bracelet mould.png 2,322 2,520 198
Combat bracelet.png Combat bracelet Gold bar.png Dragonstone.png Cosmic rune.png bracelet mould.png 12,134 12,624 490

Special cases [edit | edit source]

Some specialty shops may offer a higher price for certain items than the amount High Level Alchemy gives. For example, High Level Alchemy converts a gold necklace into 270 coins, but Grum's Gold Exchange in Port Sarim offers 315 if there are no gold necklace in the shop's stock. The price decreases 9 coins for each additional necklace in the shop inventory until it reaches a low limit of 45 coins when there are 30 or more necklaces. Some players sell up to about 11 items and then world switch to find another shop which has a low inventory.

There are also some general stores which buy initially for item's 60% value:

  • Bandit Duty Free shop in the Bandit Camp, mid Wilderness.
  • Rogues' Den, level 50 Thieving and Agility required.
  • Karamja General Store buys at 40% item value, or 60% when any pair of Karamja gloves are equipped.

Then there are some other stores which buys for 55%:

  • Pollnivneach general store
  • Moon Clan General Store

And some more stores what buys for 55% but loses their value quickly:

  • West Ardougne General Store
  • Dorgesh-Kaan General Supplies
  • The Lighthouse Store

Update history [edit | edit source]

Date Changes
4 January 2018
(update)

An optional extra warning can be enabled for alching untradeable items. Right-click the alchemy spells in the spellbook if you wish to enable this.

23 April 2015
(update | poll)

Warnings when trying to use high alchemy on valuable items will now appear based on the Grand Exchange value of items rather than the alchemy value.

5 March 2015
(update | poll)

You can now cast high level alchemy 30 times per day (no rune cost, no experience) with the Explorer's ring 4.

16 May 2013
(update)

The alchemy spells will no longer try to run on sliding puzzle pieces.

11 April 2013
(update)

For the benefit of players with certain medical conditions, flashing effects have been toned down in the Killerwatts' realm and for alchemy animations.

11 April 2013
(update | poll)

If you cast a second alchemy spell before your last one finishes, it's now queued up.

22 February 2013
(update)

This content was included when the Old School RuneScape servers officially launched.

vde

Standard spellbook

Combat
Strike spells
  • Wind Strike.png Wind
  • Water Strike.png Water
  • Earth Strike.png Earth
  • Fire Strike.png Fire
Bolt spells
  • Wind Bolt.png Wind
  • Water Bolt.png Water
  • Earth Bolt.png Earth
  • Fire Bolt.png Fire
Blast spells
  • Wind Blast.png Wind
  • Water Blast.png Water
  • Earth Blast.png Earth
  • Fire Blast.png Fire
Wave spells
  • Wind Wave.png Wind
  • Water Wave.png Water
  • Earth Wave.png Earth
  • Fire Wave.png Fire
Surge spells
  • Wind Surge.png Wind
  • Water Surge.png Water
  • Earth Surge.png Earth
  • Fire Surge.png Fire
God spells
  • Saradomin Strike.png Saradomin Strike
  • Claws of Guthix.png Claws of Guthix
  • Flames of Zamorak.png Flames of Zamorak
  • Charge.png Charge
Curse spells
  • Confuse.png Confuse
  • Weaken.png Weaken
  • Curse.png Curse
  • Bind.png Bind
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  • Vulnerability.png Vulnerability
  • Enfeeble.png Enfeeble
  • Entangle.png Entangle
  • Stun.png Stun
  • Tele Block.png Tele Block
Other
  • Crumble Undead.png Crumble Undead
  • Iban Blast.png Iban Blast
  • Magic Dart.png Magic Dart
Teleport
  • Lumbridge Home Teleport.png Lumbridge Home
  • Varrock Teleport.png Varrock
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  • Teleport to House.png House
  • Camelot Teleport.png Camelot
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  • Watchtower Teleport.png Watchtower
  • Trollheim Teleport.png Trollheim
  • Ape Atoll Teleport (standard).png Ape Atoll
  • Kourend Castle Teleport.png Kourend Castle
  • Teleport to Target.png Target
Teleother
  • Teleother Lumbridge.png Lumbridge
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  • Teleother Camelot.png Camelot
Utility
Enchant Jewellery
  • Lvl-1 Enchant.png Sapphire/Opal
  • Lvl-2 Enchant.png Emerald/Jade
  • Lvl-3 Enchant.png Ruby/Topaz
  • Lvl-4 Enchant.png Diamond
  • Lvl-5 Enchant.png Dragonstone
  • Lvl-6 Enchant.png Onyx
  • Lvl-7 Enchant.png Zenyte
Charge Orb spells
  • Charge Water Orb.png Water
  • Charge Earth Orb.png Earth
  • Charge Fire Orb.png Fire
  • Charge Air Orb.png Air
Enchant Crossbow Bolt.png Enchant Crossbow Bolt
  • Opal bolts 5.png Opal
  • Sapphire bolts 5.png Sapphire
  • Jade bolts 5.png Jade
  • Pearl bolts 5.png Pearl
  • Emerald bolts 5.png Emerald
  • Topaz bolts 5.png Red Topaz
  • Ruby bolts 5.png Ruby
  • Diamond bolts 5.png Diamond
  • Dragonstone bolts 5.png Dragonstone
  • Onyx bolts 5.png Onyx
Other
  • Bones to Bananas.png Bones to Bananas
  • Low Level Alchemy.png Low Level Alchemy
  • Telekinetic Grab.png Telekinetic Grab
  • Superheat Item.png Superheat Item
  • High Level Alchemy.png High Level Alchemy
  • Bones to Peaches.png Bones to Peaches

How To Make Money High Alching Osrs

Source: https://oldschool.runescape.wiki/w/High_Level_Alchemy

Posted by: smithbutwousuble.blogspot.com

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